• Welcome to the

    FINGER PUPPET MANAGEMENT FRAMEWORK

  • Where design thinking meets management

    THE FINGER PUPPET MANAGEMENT FRAMEWORK IS AN INNOVATIVE METHOD TO PROMOTE LEARNING ABOUT MANAGEMENT THROUGH DESIGN TOOLS. THE FRAMEWORK BRIDGES DESIGN THINKING AND MANAGEMENT FOR LEARNING.

     

    THE FINGER PUPPET MANAGEMENT FRAMEWORK FOR LEARNING IS AN EDTECH INITIATIVE WITH LEARNERS AND VIEWERS FROM AROUND THE WORLD.

  • About THE FRAMEWORK

    We always strive for the best.

    Guiding Principles

    The Finger Puppet Management Framework supports several pedagogical approaches of learning. The Framework embeds experiential-based and project-based learning that implemented with any curriculum and content. By engaging all the senses in learning, students build skills, retain knowledge and apply the knowledge with greater outcomes than conventional approaches to learning. Since the Framework is strongly tied to develop agile and creative mindsets to problem solving and the maker education (active learning through creating), the following principles help guide this approach.

     

    • Projects Connected to Competencies and Objectives- project components must be clearly build toward learning outcomes with milestones that act as scaffolding in this development.

     

    • Challenging Problems with Defined Expectations- challenging problems are important because they push for robust solutions and drive students to consider what is possible. Students have flexibility to how they approach and solve the challenging problem but understand through clear rubrics and supporting milestones.

     

    • Continuous Feedback and Process Assessment- by giving feedback at each of the milestones educators are able to support process of the competency development and early outcomes. This provides opportunity to provide support, corrective action, encouragement, and direction to students when they need it and not at the end of the project. This could be from faculty, group feedback mechanisms or external collaborators.

     

    • Build in Reflection- reflection is a powerful tool for learning. It allows evaluating of one’s progress free from others judgment and opens opportunities for self-improvement and in making connections that may not be explicit. This provides opportunities for unbounded connections where students relate the content to what they can connect it to- a form of self-directed learning.

     

    • Student and Group Accountability- rarely are we completely isolated and working alone. To build important soft skill and interpersonal skills group work is the foundation for developing high performance teams and in better solution building. Students develop a group charter to learn to work with peers to complete a project that mirrors the work environment. Collaboration is an important skill for all professions and being able to communicate and work with others is directly transferable to any profession.
  • Stats & Figures

    We let the results speak for themselves.

    155 countries

    Educating thousands around the world

    1000 views a month

    Learning management through entertainment and storytelling

    1000+

    Videos and TV shows created about management

    $1.5M

    Seeking Funding for scaling

  • TV Show Videos

    Take a look and enjoy!

    Student produce a reality TV show about class!

     

    Classroom, University of South Florida- St. Petersburg

     

    First ever class reality TV show shot on an iPhone and selfie stick. Shows the student experience in management class and their learning journey.

    Mission: TV show about student group in the class.

     

    The Classroom

     

    Class parody TV show final episode #7. Demonstrates what the students went through to learn management concepts. (guess who the professor is?)

    Harry Potter and The Wizarding World of Management

    Student produce a TV show about Harry Potter using management concepts to put on the Yule Ball.

     

    Online, University of South Florida- St. Petersburg

     

    Midterm Presentation

  • TOOLS YOU LEARN THROUGH


    Storyboarding

     

    Role Playing

     

    Metaphors

     

    Design Challenges

     

    Flip-camera Challenge

     

    Marshmallow Challenge

     

    Shoe Tower Challenge

     

    Script Writing

     

    Persona Profiles

     And More...

  • FINGER PUPPET MANAGEMENT PROJECTS

    Student Work

    Mission: Using the Clue characters to solve the mystery murder. 

    In the office, with the candlestick.

     

    This drama of felt puppets shows how the management environment is complex, scary and the power of asymmetry of information in decision making.  

     

    Mission: Finger puppets create a TV show with superheros.

    Finger Puppet Land

     

    TV show production about management concepts. Show includes a song written and produced by the students about managers.

     

    Mission: To Survive and be the Best Manager

    Island of No Hope

     

    Survivor: Management Edition- A mashup of iconic characters with management theories and problems to solve to survive.

     

    Muppeteers reunite to put together a spectacular show!

    The New Muppet Show.

     

    The iconic characters put on a show and illustrate important management concepts. Fantastic voice overs of the Muppets even more memorable. 

     

  • CREATOR OF THE FINGER PUPPET MANAGEMENT FRAMEWORK

    Steve Diasio Ph.D.

    Master of Finger Puppets

    www.stevediasio.com

  • Grounded in Research 

    Bridging Teaching and Learning

    Domain-independent:

    Applies equall well across subject areas, from management to music; fundamental factors that impact the way students learn transcends disciplines.

    Experience-independent:

    Applies to all educational and pedagogical situations- K-12, University, Corporate Training. Principles may be applied differently in each environments for different content.

    Cross-culturally relevant:

    Principles can be applied to all cultural settings, resonating regardless of countries. Adaptable to cultural influences to how instruction and teaching is given in any location.

  • WHERE FINGER PUPPETS CAN BE FOUND

     Kate Tiedemann College of Business

    University of South Florida